Design Space and information!?


information!?
Originally uploaded by POSITiv

The tagging of nuggets of digital data and the rise of tools to turn nuggets into informative arrays of stimulation has enhanced the capability of teams that play and interact with those nuggets. We discussed conceptually possible configurations of data and information and how the rate of entry into Design Space can itself be informative. So waht ways can we play with all this "stuff"? The rise of Flickr and that class of web software points the way to a possible path.

Consider a collection of visual data around the faces of Design Space. If we are in the early stages of the innovation project we may be wading through consumer data. One way of stimulating creative interactions is to bring up the data like wallpaper, gather round it and start interacting. As a prototype we might look round for what is available and see if we can do a "Wizard of Oz".  There is a Flickr complementor called oSkope which enables us to progress down that "yellow brick road", So suppose we want to be stimulated by the experience that Nike and Apple have designed, let us search with tags Nike, iPod, Runner

Oskope_vis_searchnikeipodrunner

We might try to write a narrative round the pictures to tease out any interesting perspectives.

Later in the process we might wish to look at the consumer face, so first we bring up a  broad view of the information we have ammassed

Oskopeconsumer01

We see a cluster of interesting information, so we zoom in on that

Oskopeconsumer02

One picture captures our attention so we zoom in to interrogate the source

Oskopeconsumer03

Which we can access here

Oskopeconsumer04

Having collected some more knowledge around are target consumers we can resume exploring

Oskopeconsumer05

Now we can discuss how useful the software has been and how we can incorporate the benefits into the bigger picture.

The road to agility is paved with information


Skinner Street
Originally uploaded by andrew_stawarz

I have described my design technology strategy as having five imperatives, the 4th being Master Data Management. Having read many of William Gibson's works I called the search to identify promising Master Data Management technologies.

Project Wintermute- The visualisation of information generated during the design process ...an ongoing programme to deliver reusable design visual information and rationale.

(In Neuromancer, Wintermute is one half of a planned Artificial Intelligence entity- in our case it is an application set that acts a tool for our dream teams.)

The description of the programme was driven by x pieces of knowledge acquired practising the design process we were responsible for.

1. Using the first version of Groove on a project had enabled the process facilitator to observe that after each physical meeting of the team there was a flurry of activity from each member who had returned home but this decayed with time as the day job exerted its pull. This could be offset by injecting something interesting andchallenging into the mix of information and alerting people that it is there.

2. Visual data relating to the progress of the project is more inviting than Gantt charts so planning around "events" is a powerful way of getting people to relate and stay involved.

3. Time saving made explicit can motivate as achieving goals in a timely way (see(2) above) can be celebrated.

4. The reporting of Michele Milano's thesis:  Personal Infostructures- Virtual Library Builder and Design Process Recorder; summarised in the book Bits and Spaces

Connecting 1. and 4. together leads us to surmise whether we can actually visualise and make sense of the knowledge we are creating on a project, so counteracting that overload feeling that Melanie Mcgrath described in Motel Nirvana:

"information flows into us faster than we can bail it out  again as neat packaged theories“

Michele's efforts to track and visualise, in 3-dimensions, the data and relations are shown on p. 134-135 of the book... a fragment of her work from the book is shown here

Wintermute03

Consider Design Space -opportunity and constraints - if we map the growth of discovery and collection of data and information around the 8 faces of the octagonal Design Space then we can, over time monitor the accumulation of information and make value judgements about what and how much we are generating versus the type of project and position on the Design Journey. We can have a conversation around the information collected and ask if we should be doing more to obtain information on faces where there is a slower build up relative to our expectations; we can also ask "Does it matter?" at this stage on the Design Journey.

Various views of the project tracking that Michele Milano undertook is shown here. There are comments about how new tools are needed to move on to a more usable system.

I know that if we can visualise the discovered of information around the faces of Design Space and also could play and interact with the stuff in a "social" way we could uncover insights, inspire and energise the team to create more exciting solutions. So the physical interface is important. We could arrange for group discussion around the digital artifacts and using a different interface from the mouse promote interaction around the "model" (illustration of an early version of PortfolioWall ).

Bosapw_2

We will look at how we can use all these blocks of information to help create a path to better products next.

strategic design technology imperatives


strategic design technology5
Originally uploaded by IC Pod
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