In the 60's Terence Conran, through affordable design-led furniture manufacture and retailing (Habitat) helped Marilyn and I, as newly-weds, start to furnish our new home in an optimistic way, matching our aspirations and funds.
I recently purchased a copy of Design: Intelligence Made Visible, co-authored by Terence Conran and Stephen Bayley, and have copied their thoughts about design reproduced at Amazon here:
Excerpt. © Reprinted by permission. All rights reserved.
"A note on good design
Terence Conran
What is good design? This is a question asked very often, but rarely answered successfully. The answer is that it is immediately visible: something that has not been intelligently designed will not work properly. It will be uncomfortable to use. It will be badly made, look depressing and be poor value for money. And what's more, if it doesn't give you pleasure, it is bad design. You would be stupid to want bad design. Good design really is intelligence made visible.
Everything that is made betrays the beliefs and convictions of the person who made it. Everything has been designed. Conscious or unconscious decisions have always been made which affect the way a product is manufactured, how it will be used and what it looks like. This applies to a flint arrowhead or a cruise missile. Even arranging food on a plate is a design decision. As is your signature, a very important one in fact as it shows how you want people to perceive you.
My answer about good design, or thoughtful design as I'd prefer to call it, is that it comprises 98 per cent common sense and 2 per cent of a mysterious component which we might as well call art or aesthetics. A good design has to work well, be made at a price the consumer finds acceptable and it must give the consumer practical and aesthetic pleasure. It also must be of a quality that justifies the price paid. If the design has some innovatory qualities then, at least in my opinion, it becomes an even better design. In addition, well-designed products tend to have a long lifespan and usually acquire an attractive patina of usage. Which is to say, it gets better as it gets older: old Levis, a legible printed page, a leather club chair, good shoes, table and chairs would all be examples.
I believe a designer has to research his subject before he puts pen to paper or mouse to computer. The car designer Peter Horbury pins-up photographs of all his inspirations before he starts work. On a new Ford pick-up truck, for instance, he used archive shots of Airstream trailers and steam locomotives. He says 'you need to tell a story'. You need to know history. Not least because those who do not know history are condemned to repeat it. You learn from history; but you aim for the future. The designer's job is not to repeat history; but to make it. It is also essential in my opinion to know your market: how people live, where they live, their income and their aspirations. You must also have a clear idea of why and how what you are designing will improve their lives.
All this relates to the manufacturing process, the materials you use and the methods of distribution. No designer can work effectively if he does not understand the capability of the machinery he must use. The same can be said of cost structure and the humdrum facts of distribution and sales. How the product will be sold, displayed and packaged are all vital parts of the designer's task and must be fully understood at the beginning of any project.
Innovation is a defining characteristic of good design. The capacity to see a new solution to an existing problem is what a designer does. But that is not the same as saying good design involves a restless search for novelty; Good design tends to be enduring. It's this tension between finding effective innovations and achieving lasting values that, so far as I am concerned, gives the designer so much of his creative energy. The designer always needs a proper working relationship with the engineer, the materials technologist. This sort of collaboration is going to be ever more important in future, as established definitions and distinctions about design, art and architecture become ever more blurred in a world where the most significant activity is the invisible organization of electrons in the information economy.
In a changing world, some things remain the same. I firmly believe it is the designers responsibility to help improve the quality of people's lives through products that work well, are affordable and look beautiful.
That seems to me an intelligent solution."
A note on disegno
Stephen Bayley In the Renaissance, draughtsmen did what was called disegno. For Leonardo da Vinci, the greatest draughtsman of them all, disegno
meant not just the art and craft of drawing itself, but the ability to
communicate ideas graphically. Leonardo's broad interpretation of disegno
was very close to what we call 'design': an ability to conceptualise an
idea, express it in materials and prove it by demonstration. When the
word disegno migrated into English in the sixteenth century; it came to mean not merely 'drawing', but intention.
Today, design has both these senses: a useful mixture of creative
expression and intellectual purpose. Leonardo knew that already. In his
letter of application to Lodovico Sforza, Duke of Milan, he listed his
talents and achievements, putting the design of useful canals far in
front of mere decorative painting or sculpture. Design is an art that
works. ... and I agree.... no wonder Rich Gold described Design as - "the most successful social science ever created."
It's that 2% that makes the difference between a master piece and commonality!
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